Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mobilization

2W · Enchantment

Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.

Similar cards

Color identity:
NameManaTypeText
Hovermyr 2Artifact Creature — Myr Flying, vigilance 1/2
Rasaad, Dragon Monk 2WULegendary Creature — Human Monk When Rasaad, Dragon Monk dies, create two 1/1 blue Faerie Dragon creature tokens with flying. 4/4
Kor Sky Climber 2WCreature — Kor Soldier Ally {1}{W}: Kor Sky Climber gains flying until end of turn. 3/2
Dusk Legion Sergeant 1BCreature — Vampire Soldier Menace {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Leonin Shikari 1WCreature — Cat Soldier You may activate equip abilities any time you could cast an instant. 2/2
Ghalma the Shaper 1WWLegendary Creature — Elephant Artificer Vigilance Whenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token. 3/3
Horncaller's Chant 7GSorcery Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)
D00-DL, Caricaturist 6Legendary Artifact Creature — Robot When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear. 1/1
Pure Reflection 2WEnchantment Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.
Tireless Hauler 4GCreature — Human Werewolf Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/5
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