M:tG card similarity search
2W · Enchantment
Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.
Name | Mana | Type | Text |
---|---|---|---|
Drogskol Cavalry | 5WW | Creature — Spirit Knight | Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying. 4/4 |
Herald of the Host | 3WW | Creature — Angel | Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 4/4 |
Steadfast Sentry | 2W | Creature — Human Soldier | Vigilance (Attacking doesn't cause this creature to tap.) When Steadfast Sentry dies, put a +1/+1 counter on target creature you control. 3/2 |
Gerrard's Irregulars | 4R | Creature — Human Soldier | Trample, haste 4/2 |
Quintorius, Field Historian | 3RW | Legendary Creature — Elephant Cleric | Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. 2/4 |
Yellow Scarves Cavalry | 1R | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block. 1/1 |
Yellow Scarves General | 3R | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block. 2/2 |
Angel of Light | 4W | Creature — Angel | Flying, vigilance 3/3 |
Archangel | 5WW | Creature — Angel | Flying, vigilance 5/5 |
Serra Faithkeeper | Creature — Angel | Flying, vigilance 4/4 |