M:tG card similarity search
· Land
{T}: Add {C}. {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
Name | Mana | Type | Text |
---|---|---|---|
Fangorn, Tree Shepherd | 4GGG | Legendary Creature — Treefolk | Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end. 4/10 |
A-Will, Scholar of Frost | 4U | Legendary Planeswalker — Will | Instant and sorcery spells you cast cost {1} less to cast. [+1]: Up to one target creature has base power and toughness 0/2 until your next turn. [−3]: Draw two cards. [−8]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token. Loyalty 5 |
Will, Scholar of Frost | 4U | Legendary Planeswalker — Will | Instant and sorcery spells you cast cost {1} less to cast. [+1]: Up to one target creature has base power and toughness 0/2 until your next turn. [−3]: Draw two cards. [−7]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token. Loyalty 4 |
Unesh, Criosphinx Sovereign | 4UU | Legendary Creature — Sphinx | Flying Sphinx spells you cast cost {2} less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 4/4 |
Elvish Guidance | 2G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield. |
Town-Razer Tyrant | 2RR | Creature — Dragon | Flying When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it." 4/4 |
Angel of Jubilation | 1WWW | Creature — Angel | Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities. 3/3 |
Spireside Infiltrator | 2R | Creature — Human Rogue | Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. 3/2 |
Rising Populace | 2W | Creature — Human | Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. 2/2 |
The Howling Abomination | 3RG | Legendary Creature — Human Beast Warrior | Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. 5/5 |