M:tG card similarity search
4U · Sorcery
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Name | Mana | Type | Text |
---|---|---|---|
Affectionate Indrik | 5G | Creature — Beast | When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) 4/4 |
Another Chance | 2B | Instant | You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) |
A-Dueling Coach | 3W | Creature — Human Monk | When Dueling Coach enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. {W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 2/2 |
Regal Force | 4GGG | Creature — Elemental | When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5 |
Kapsho Kitefins | 4UU | Creature — Fish | Flying Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls. 3/3 |
Penregon Besieged | 1B | Enchantment | At the beginning of your end step, choose a creature with the least toughness among creatures your opponents control. It perpetually gets -1/-1. When your opponents control no creatures, sacrifice Penregon Besieged. |
Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
Oblation | 2W | Instant | The owner of target nonland permanent shuffles it into their library, then draws two cards. |
Sultai Skullkeeper | 1U | Creature — Naga Shaman | When Sultai Skullkeeper enters the battlefield, mill two cards. 2/1 |
Skull Prophet | BG | Creature — Human Druid | {T}: Add {B} or {G}. {T}: Mill two cards. 3/1 |