M:tG card similarity search
4U · Sorcery
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Name | Mana | Type | Text |
---|---|---|---|
Sibsig Host | 4B | Creature — Zombie | When Sibsig Host enters the battlefield, each player mills three cards. 2/6 |
Brass Squire | 3 | Artifact Creature — Myr | {T}: Attach target Equipment you control to target creature you control. 1/3 |
Wild Instincts | 3G | Sorcery | Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
Leinore, Autumn Sovereign | 2GW | Legendary Creature — Human Noble | Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. 0/4 |
Ambassador Laquatus | 1UU | Legendary Creature — Merfolk Wizard | {3}: Target player mills three cards. 1/3 |
Harrowing Journey | 4B | Sorcery | Target player draws three cards and loses 3 life. |
Morgue Thrull | 2B | Creature — Thrull | Sacrifice Morgue Thrull: Mill three cards. 2/2 |
A-Druidic Ritual | 2G | Sorcery | You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand. |
Sheltering Prayers | W | Enchantment | Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) |
Risk Factor | 2R | Instant | Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |