Card Codex

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17 May 2024: Card library updated.

Modify Memory

4U · Sorcery

Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.

Similar cards

Color identity:
NameManaTypeText
Comparative Analysis 3UInstant Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards.
Inspiration 3UInstant Target player draws two cards.
Archetype of Endurance 6GGEnchantment Creature — Boar Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5
Outmuscle 3GSorcery Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Nasty End 1BInstant As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
Endless Atlas 2Artifact {2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
Ancient Animus 1GInstant Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Urban Evolution 3GUSorcery Draw three cards. You may play an additional land this turn.
Biogenic Upgrade 4GGSorcery Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
Illusionist's Stratagem 3UInstant Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.
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