Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Modify Memory

4U · Sorcery

Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.

Similar cards

Color identity:
NameManaTypeText
Soul Ransom 2UBEnchantment — Aura Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
Patient Rebuilding 3UUEnchantment At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
Ghirapur Orrery 4Artifact Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Intimidation 2BBBEnchantment Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Barrier Breach 2GInstant Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)
Mystery Key 1UArtifact — Equipment When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Attunement 2UEnchantment Return Attunement to its owner's hand: Draw three cards, then discard four cards.
Quiet Speculation 1USorcery Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
Taunting Sliver 3UCreature — Sliver Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3
Temporary Truce 1WSorcery Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
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