Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Modify Memory

4U · Sorcery

Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.

Similar cards

Color identity:
NameManaTypeText
Dust Elemental 2WWCreature — Elemental Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. 6/6
Side Quest WSorcery Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Mind Bomb USorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Wrong Turn 2UInstant Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Gilded Drake 1UCreature — Drake Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal. 3/3
Chrome Prowler 2UArtifact Creature — Phyrexian Cat Flash When Chrome Prowler enters the battlefield, tap target creature an opponent controls. 3/2
Catalog 2UInstant Draw two cards, then discard a card.
Emmessi Tome 4Artifact {5}, {T}: Draw two cards, then discard a card.
Case the Joint 3UInstant Draw two cards, then look at the top card of each player's library.
Gut, Fanatical Priestess 4RRLegendary Creature — Goblin Shaman Specialize {5} When Gut, Fanatical Priestess enters the battlefield, up to one target creature you control fights target creature you don't control. If the creature you don't control would die this turn, exile it instead. 4/3
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