M:tG card similarity search
R · Creature — Goblin
Mogg Conscripts can't attack unless you've cast a creature spell this turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Rule of Law | 2W | Enchantment | Each player can't cast more than one spell each turn. |
War Falcon | W | Creature — Bird | Flying War Falcon can't attack unless you control a Knight or a Soldier. 2/1 |
Orcish Conscripts | R | Creature — Orc | Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. 2/2 |
Deep-Sea Serpent | 4UU | Creature — Serpent | Deep-Sea Serpent can't attack unless defending player controls an Island. 5/5 |
Sea Monster | 4UU | Creature — Serpent | Sea Monster can't attack unless defending player controls an Island. 6/6 |
Hammerhead Shark | 1U | Creature — Shark | Hammerhead Shark can't attack unless defending player controls an Island. 2/3 |
River Serpent | 5U | Creature — Serpent | River Serpent can't attack unless there are five or more cards in your graveyard. Cycling {U} ({U}, Discard this card: Draw a card.) 5/5 |
Intimidator Initiate | R | Creature — Goblin Shaman | Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. 1/1 |
Permission Denied | WU | Instant | Counter target noncreature spell. Your opponents can't cast noncreature spells this turn. |
Mana Maze | 1U | Enchantment | Players can't cast spells that share a color with the spell most recently cast this turn. |