Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mogg Infestation

3RR · Sorcery

Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.

Similar cards

Color identity:
NameManaTypeText
Dispense Justice 2WInstant Target player sacrifices an attacking creature. Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.
Dalek Drone 3BBArtifact Creature — Dalek Flying, menace Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life. 3/3
Squirrel Sanctuary GEnchantment When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token. Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
Kemba, Kha Enduring 1WLegendary Creature — Cat Cleric Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature. Equipped creatures you control get +1/+1. {3}{W}{W}: Create a 2/2 white Cat creature token. 2/2
Boggart Birth Rite BTribal Sorcery — Goblin Return target Goblin card from your graveyard to your hand.
Necromancer's Covenant 3WBBEnchantment When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way. Zombies you control have lifelink.
Vitu-Ghazi, the City-Tree Land {T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
Goblin Raider 1RCreature — Goblin Warrior Goblin Raider can't block. 2/2
Invoke the Ancients 1GGGGSorcery Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
Word of Command BBInstant Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
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