M:tG card similarity search
R · Creature — Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Lord of the Accursed | 2B | Creature — Zombie | Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn. 2/3 |
Mark of the Vampire | 3B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has lifelink. |
A-Kargan Intimidator | 1R | Creature — Human Warrior | Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Target Warrior gets +1/+1 and gains trample until end of turn. • Target creature becomes a Coward until end of turn. 3/1 |
Dredging Claw | 2 | Artifact — Equipment | Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it. Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.) |
Festergloom | 2B | Sorcery | Nonblack creatures get -1/-1 until end of turn. |
Master of the Pearl Trident | UU | Creature — Merfolk | Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
Dictate of Heliod | 3WW | Enchantment | Flash Creatures you control get +2/+2. |
A-Kargan Warleader | 1RW | Creature — Human Warrior | Ward {1} Other Warriors you control get +1/+1 and have ward {1}. 3/3 |
Cagemail | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and can't attack. |
Inspiring Bard | 3G | Creature — Elf Bard | When Inspiring Bard enters the battlefield, choose one — • Bardic Inspiration — Target creature gets +2/+2 until end of turn. • Song of Rest — You gain 3 life. 3/3 |