Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mogg Raider

R · Creature — Goblin

Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Gaea's Embrace 2GGEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature.
Bonds of Faith 1WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Redcap Gutter-Dweller 2RRCreature — Goblin Warrior Menace When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn. 3/3
Valiant Knight 3WCreature — Human Knight Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4
Copperhoof Vorrac 3GGCreature — Boar Beast Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. 2/2
Nighthowler 1BBEnchantment Creature — Horror Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. 0/0
Sweeping Cleave 1RInstant — Adventure Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
Expedition Champion 2RCreature — Human Warrior Expedition Champion gets +2/+0 as long as you control another Warrior. 2/3
Subterranean Scout 1RCreature — Goblin Scout When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. 2/1
Ghitu Encampment Land Ghitu Encampment enters the battlefield tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Page 373