M:tG card similarity search
R · Creature — Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Gruul Keyrune | 3 | Artifact | {T}: Add {R} or {G}. {R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn. |
Healer's Headdress | 2 | Artifact — Equipment | Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." {W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Fortifying Provisions | 2W | Enchantment | Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") |
Drawn Together | 2WW | Enchantment | As Drawn Together enters the battlefield, choose an artist. Creatures with art by the chosen artist get +2/+2. |
Liu Bei, Lord of Shu | 3WW | Legendary Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. 2/4 |
Spring Splasher | 1U | Creature — Frog Beast | Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn. 2/1 |
Liliana of the Dark Realms | 2BB | Legendary Planeswalker — Liliana | [+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. [−6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'" Loyalty 3 |
Sudden Edict | 1B | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target player sacrifices a creature. |
Take for a Ride | 2R | Sorcery | Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Consuming Fervor | R | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature." |