M:tG card similarity search
2R · Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
Name | Mana | Type | Text |
---|---|---|---|
Arcum Dagsson | 3U | Legendary Creature — Human Artificer | {T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle. 2/2 |
Alloy Animist | G | Creature — Human Druid | {2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. 1/1 |
Taunt | U | Sorcery | During target player's next turn, creatures that player controls attack you if able. |
Grafted Identity | 2UU | Enchantment — Aura | As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1. |
Annex Sentry | 2W | Artifact Creature — Phyrexian Cleric | Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield. 1/4 |
Memnarch | 7 | Legendary Artifact Creature — Wizard | {1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.) 4/5 |
Execute | 2B | Instant | Destroy target white creature. It can't be regenerated. Draw a card. |
Armed and Armored | 1W | Instant | Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. |
God-Eternal Kefnet | 2UU | Legendary Creature — Zombie God | Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. 4/5 |
Shatter the Sky | 2WW | Sorcery | Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. |