Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mogg Sentry

R · Creature — Goblin Warrior

Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Soulblade Renewer 4GCreature — Elf Warrior Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 2/2
Sewer Nemesis 3BCreature — Horror As Sewer Nemesis enters the battlefield, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card. */*
Dictate of Heliod 3WWEnchantment Flash Creatures you control get +2/+2.
Kyren Legate 1RCreature — Goblin If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost. Haste 1/1
Secretkeeper 3UCreature — Spirit As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2
Furious Assault 2REnchantment Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.
Spidersilk Armor 2GEnchantment Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Shore Snapper 2BCreature — Beast {U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/2
Backdraft 1RInstant Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
Showdown of the Skalds 2RWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Page 291