M:tG card similarity search
2G · Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Satyr Enchanter | 1GW | Creature — Satyr Druid | Whenever you cast an enchantment spell, draw a card. 2/2 |
| Exhilarating Elocution | 2WB | Sorcery | Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn. |
| Saprazzan Bailiff | 3UU | Creature — Merfolk | When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. 2/2 |
| Nissa's Zendikon | 3G | Enchantment — Aura | Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand. |
| Flunk | 1B | Instant | Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand. |
| Borrowed Grace | 2W | Instant | Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn. |
| Kangee, Sky Warden | 3WU | Legendary Creature — Bird Wizard | Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn. 3/3 |
| Castle Raptors | 4W | Creature — Bird Soldier | Flying As long as Castle Raptors is untapped, it gets +0/+2. 3/3 |
| The Warmonger | Hero | Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn. | |
| Darkthicket Wolf | 1G | Creature — Wolf | {2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn. 2/2 |