M:tG card similarity search
2G · Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Salivating Gremlins | 2R | Creature — Gremlin | Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. 2/3 |
| Angelic Field Marshal | 2WW | Creature — Angel | Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3 |
| Sky Theater Strix | 1U | Creature — Bird | Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. 1/2 |
| Metamorphic Wurm | 3GG | Creature — Elephant Wurm | Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. 3/3 |
| Curse of Obsession | 4R | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand. |
| Thallid Omnivore | 3B | Creature — Fungus | {1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life. 3/3 |
| Nefashu | 4BB | Creature — Zombie Mutant | Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. 5/3 |
| Forerunner of the Legion | 2W | Creature — Vampire Knight | When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn. 2/2 |
| Feral Throwback | 4GG | Creature — Beast | Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 3/3 |
| Tourach's Gate | 1BB | Enchantment — Aura | Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped. |