Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Molten Duplication

1R · Sorcery

Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Weatherseed Elf GCreature — Elf {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/1
Chain of Acid 3GSorcery Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Burnout 1RInstant Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
Cephalid Facetaker 2UCreature — Cephalid Rogue Cephalid Facetaker can't be blocked. At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked." 1/4
Crush RInstant Destroy target noncreature artifact.
Angelfire Ignition 1RWSorcery Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Blood Mist 3REnchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Aerial Toastmaster 3WArtifact Creature — Cyborg Rigger Flying {3}{W}, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 3/2
Far Traveler 2WLegendary Enchantment — Background Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
Gavony Plane — Innistrad All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn.
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