M:tG card similarity search
7R · Creature — Hellion
This spell costs {X} less to cast, where X is the greatest power among creatures you control. Trample 5/5
Name | Mana | Type | Text |
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Ambush Krotiq | 5G | Creature — Insect | Trample When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand. 5/5 |
Cephalid Shrine | 1UU | Enchantment | Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. |
Miner's Bane | 4RR | Creature — Elemental | {2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 6/3 |
Draconic Intervention | 2RR | Sorcery | As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention. |
Launch the Fleet | W | Sorcery | Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking." |
Scorned Villager | 1G | Creature — Human Werewolf | {T}: Add {G}. At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. 1/1 |
Geier Reach Bandit | 2R | Creature — Human Rogue Werewolf | Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. 3/2 |
Onslaught | R | Enchantment | Whenever you cast a creature spell, tap target creature. |
Shanid, Sleepers' Scourge | 1RWB | Legendary Creature — Human Knight | Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4 |
Rhythm of the Wild | 1RG | Enchantment | Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) |