Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Molten Nursery

2R · Enchantment

Devoid (This card has no color.) Whenever you cast a colorless spell, Molten Nursery deals 1 damage to any target.

Similar cards

Color identity:
NameManaTypeText
Sloppity Bilepiper 3BCreature — Demon Jolly Gutpipes — {2}, {T}, Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you cast your next creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/3
Grim Wanderer 1BCreature — Goblin Warlock Flash Tragic Backstory — Cast this spell only if a creature died this turn. 5/3
Geralf, the Fleshwright 2ULegendary Creature — Human Warlock Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. 2/3
Demonic Pact 2BBEnchantment At the beginning of your upkeep, choose one that hasn't been chosen — • Demonic Pact deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.
Thornscape Familiar 1GCreature — Insect Red spells and white spells you cast cost {1} less to cast. 2/1
Adeliz, the Cinder Wind 1URLegendary Creature — Human Wizard Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. 2/2
Borne Upon a Wind 1UInstant You may cast spells this turn as though they had flash. Draw a card.
Coal Hill School Plane — Earth Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand.
Heartwood Storyteller 1GGCreature — Treefolk Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. 2/3
Soot Imp 1BBCreature — Imp Flying Whenever a player casts a nonblack spell, that player loses 1 life. 1/2
Page 277