M:tG card similarity search
1RR · Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Name | Mana | Type | Text |
---|---|---|---|
Violent Eruption | 1RRR | Instant | Violent Eruption deals 4 damage divided as you choose among any number of targets. Madness {1}{R}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Reminisce | 2U | Sorcery | Target player shuffles their graveyard into their library. |
Explosive Crystal | 4R | Sorcery — Adventure | Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.) |
Boulderfall | 6RR | Instant | Boulderfall deals 5 damage divided as you choose among any number of targets. |
Pyrotechnics | 4R | Sorcery | Pyrotechnics deals 4 damage divided as you choose among any number of targets. |
Form of the Dinosaur | 4RR | Enchantment | When Form of the Dinosaur enters the battlefield, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you. |
Kwain, Itinerant Meddler | WU | Legendary Creature — Rabbit Wizard | {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. 1/3 |
Vraska Joins Up | BG | Legendary Enchantment | When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. Whenever a legendary creature you control deals combat damage to a player, draw a card. |
Sly Spy | 2B | Creature — Human Spy | Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result. 2/2 |
Human-Time Lord Meta-Crisis | Phenomenon | When you encounter Human-Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose. (Then planeswalk away from this phenomenon.) |