M:tG card similarity search
3R · Creature — Elemental
As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. */*
Name | Mana | Type | Text |
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Eviscerator | 3BB | Creature — Phyrexian Horror | Protection from white When Eviscerator enters the battlefield, you lose 5 life. 5/5 |
Cacophony Unleashed | 5BB | Enchantment | When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment. |
Hidden Horror | 1BB | Creature — Horror | When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. 4/4 |
Ferocious Tigorilla | 3R | Creature — Cat Ape | Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) 4/3 |
Ivy Elemental | XG | Creature — Elemental | Ivy Elemental enters the battlefield with X +1/+1 counters on it. 0/0 |
Foul Spirit | 2B | Creature — Spirit | Flying When Foul Spirit enters the battlefield, sacrifice a land. 3/2 |
Diamond City | Land | Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn. | |
Oran-Rief Recluse | 2G | Creature — Spider | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. 1/3 |
Rural Recruit | 3G | Creature — Human Peasant | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token. 1/1 |
Sanctuary Warden | 4WW | Creature — Angel Soldier | Flying Sanctuary Warden enters the battlefield with two shield counters on it. Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token. 5/5 |