M:tG card similarity search
3R · Creature — Elemental
As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. */*
Name | Mana | Type | Text |
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Ribskiff | 4 | Artifact — Vehicle | Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When Ribskiff enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 |
Hidden Herbalists | 1G | Creature — Human Druid | Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2 |
Hightide Hermit | 4U | Creature — Crab | Defender When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. 4/4 |
Hunting Drake | 4U | Creature — Drake | Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. 2/2 |
Fanatic of Mogis | 3R | Creature — Minotaur Shaman | When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) 4/2 |
Storm Fleet Spy | 2U | Creature — Human Pirate | Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. 2/2 |
Cloudthresher | 2GGGG | Creature — Elemental | Flash Reach When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 7/7 |
Flesh Duplicate | UU | Creature — Shapeshifter Rebel | You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 0/0 |
Wistful Selkie | G/UG/UG/U | Creature — Merfolk Wizard | When Wistful Selkie enters the battlefield, draw a card. 2/2 |
Dakmor Lancer | 4BB | Creature — Human Knight | When Dakmor Lancer enters the battlefield, destroy target nonblack creature. 3/3 |