Card Codex

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17 May 2024: Card library updated.

Moment's Peace

1G · Instant

Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Similar cards

Color identity:
NameManaTypeText
Alchemist's Gambit 1RRSorcery Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.
Ohran Viper 1GGSnow Creature — Snake Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card. 1/3
Wicked Akuba BBCreature — Spirit {B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. 2/2
Battletide Alchemist 3WWCreature — Kithkin Cleric If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. 3/4
Final Punishment 3BBSorcery Target player loses life equal to the damage already dealt to that player this turn.
Jenny, Generated Anomaly 2RWLegendary Creature — Time Lord Soldier Double strike Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/3
Butcher Orgg 4RRRCreature — Orgg You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control. 6/6
Zurgo Helmsmasher 2RWBLegendary Creature — Orc Warrior Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher. 7/2
Aggravate 3RRInstant Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
Honorable Passage 1WInstant The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
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