M:tG card similarity search
W · Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
Name | Mana | Type | Text |
---|---|---|---|
Armorer Guildmage | R | Creature — Human Wizard | {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. 1/1 |
Unlikely Alliance | 1W | Enchantment | {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. |
Tainted Strike | B | Instant | Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |
Riding Red Hare | 2W | Sorcery | Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) |
Success! | W | Instant | Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn. |
For the Family | G | Instant | Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead. |
Inflation Station | Artifact — Contraption | Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn. | |
Breach | 2B | Instant | Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) |
Assembly-Worker | 3 | Artifact Creature — Assembly-Worker | {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. 2/2 |
Wall of Blood | 2B | Creature — Wall | Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn. 0/2 |