M:tG card similarity search
W · Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
Name | Mana | Type | Text |
---|---|---|---|
High Market | Land | {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life. | |
Snow Fortress | 5 | Artifact Creature — Wall | Defender (This creature can't attack.) {1}: Snow Fortress gets +1/+0 until end of turn. {1}: Snow Fortress gets +0/+1 until end of turn. {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. 0/4 |
Dark Offering | 4BB | Sorcery | Destroy target nonblack creature. You gain 3 life. |
Poison Arrow | 4BB | Sorcery | Destroy target nonblack creature. You gain 3 life. |
Fields of Summer | Plane — Moag | Whenever a player casts a spell, that player may gain 2 life. Whenever chaos ensues, you may gain 10 life. | |
Chainflail Centipede | 2B | Artifact Creature — Equipment Insect | Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
Convalescence | 1W | Enchantment | At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. |
Golem-Skin Gauntlets | 1 | Artifact — Equipment | Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Arrogant Outlaw | 2B | Creature — Vampire Noble | When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. 3/2 |
Tavern Swindler | 1B | Creature — Human Rogue | {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. 2/2 |