Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Momentous Fall

2GG · Instant

As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Similar cards

Color identity:
NameManaTypeText
Hinata, Dawn-Crowned 1URWLegendary Creature — Kirin Spirit Flying, trample Spells you cast cost {1} less to cast for each target. Spells your opponents cast cost {1} more to cast for each target. 4/4
Throne of the God-Pharaoh 2Legendary Artifact At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
Contraption Cannon 4Artifact {2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
Karn, Legacy Reforged 5Legendary Artifact Creature — Golem Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end. */*
Demon of Fate's Design 4BBEnchantment Creature — Demon Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. {2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value. 6/6
Nature's Way 1GSorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
The Akroan War 3REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.
Colossal Majesty 2GEnchantment At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Phalanx Formation 2WInstant Strive — This spell costs {1}{W} more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Assault Formation 1GEnchantment Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
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