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17 May 2024: Card library updated.

Momir Vig, Simic Visionary

3GU · Legendary Creature — Elf Wizard

Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. 2/2

Similar cards

Color identity:
NameManaTypeText
See the Unwritten 4GGSorcery Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
Sunbird's Invocation 5REnchantment Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
A-Lantern of Revealing 3Artifact {T}: Add one mana of any color. {3}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
Lantern of Revealing 3Artifact {T}: Add one mana of any color. {4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
Case of the Locked Hothouse 3GEnchantment — Case You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Lost Auramancers 2WWCreature — Human Wizard Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle. 3/3
Into the Wilds 3GEnchantment At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Scent of Ivy GInstant Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
Enchantress's Presence 2GEnchantment Whenever you cast an enchantment spell, draw a card.
Photo Op BSorcery Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text. You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.
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