M:tG card similarity search
R · Creature — Human Monk
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/2
Name | Mana | Type | Text |
---|---|---|---|
Thermopod | 4R | Snow Creature — Slug | {S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow source.) Sacrifice a creature: Add {R}. 4/3 |
Duke Ulder Ravengard | 4RW | Legendary Creature — Human Noble Soldier | At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5 |
Swiftfoot Boots | 2 | Artifact — Equipment | Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1} |
Owen Grady, Raptor Trainer | 1RG | Legendary Creature — Human Soldier Scientist | Partner with Blue, Loyal Raptor {T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. 3/2 |
Oxidda Daredevil | 1R | Creature — Goblin Artificer | Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. 2/1 |
Molten Primordial | 5RR | Creature — Avatar | Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. 6/4 |
Konda, Lord of Eiganjo | 5WW | Legendary Creature — Human Samurai | Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.) 3/3 |
Storm Fleet Sprinter | 1UR | Creature — Human Pirate | Haste Storm Fleet Sprinter can't be blocked. 2/2 |
Madrush Cyclops | 1BRG | Creature — Cyclops Warrior | Creatures you control have haste. 3/4 |
Cavalry Master | 2WW | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3 |