M:tG card similarity search
3R · Creature — Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Avacynian Priest | 1W | Creature — Human Cleric | {1}, {T}: Tap target non-Human creature. 1/2 |
| Sigardian Priest | 1W | Creature — Human Cleric | {1}, {T}: Tap target non-Human creature. 1/2 |
| Ice Cave | 3UU | Enchantment | Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) |
| Vazi, Keen Negotiator | 2BRG | Legendary Creature — Human Advisor | Haste {T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn. Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card. 3/3 |
| Xenagos, God of Revels | 3RG | Legendary Enchantment Creature — God | Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. 6/5 |
| Generous Visitor | G | Creature — Spirit | Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. 1/1 |
| Alaborn Veteran | 2W | Creature — Human Knight | {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2 |
| Life Matrix | 4 | Artifact | {4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate only during your upkeep. |
| Thraben Sentry | 3W | Creature — Human Soldier | Vigilance Whenever another creature you control dies, you may transform Thraben Sentry. 2/2 |
| Cactusfolk Sureshot | 2RG | Creature — Plant Mercenary | Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. 4/4 |