M:tG card similarity search
2UU · Creature — Human Employee
When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay {1} to reroll one or more dice you rolled. 2/5
Name | Mana | Type | Text |
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Echo of Death's Wail | Enchantment Creature — Spirit | Flying, haste When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens. Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. 3/3 | |
Vectis Silencers | 2U | Artifact Creature — Human Rogue | {2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) 1/2 |
Fury of the Horde | 5RR | Sorcery | You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
Hostage Taker | 2UB | Creature — Human Pirate | When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/3 |
Hill Giant Herdgorger | 4GG | Creature — Giant | When Hill Giant Herdgorger enters the battlefield, you gain 3 life. 7/6 |
Grinding Station | 2 | Artifact | {T}, Sacrifice an artifact: Target player mills three cards. Whenever an artifact enters the battlefield, you may untap Grinding Station. |
Keldon Marauders | 1R | Creature — Human Warrior | Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker. 3/3 |
Zealous Conscripts | 4R | Creature — Human Warrior | Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. 3/3 |
Tideforce Elemental | 2U | Creature — Elemental | {U}, {T}: You may tap or untap another target creature. Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. 2/1 |
Weary Prisoner | 3R | Creature — Human Werewolf | Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/6 |