Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Monitor Monitor

2UU · Creature — Human Employee

When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay {1} to reroll one or more dice you rolled. 2/5

Similar cards

Color identity:
NameManaTypeText
Ferris Wheel Artifact — Attraction Visit — Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
Grave Peril 1BEnchantment When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
Viashino Pyromancer 1RCreature — Viashino Wizard When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker. 2/1
Lord of Change 6UCreature — Demon Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6
Highcliff Felidar 5WWCreature — Cat Beast Vigilance When Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures. 5/5
Extraplanar Lens 3Artifact Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Growth Spurt 1GInstant Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
Whitemane Lion 1WCreature — Cat Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. 2/2
Green Dragon 4GGCreature — Dragon Flying Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. 4/4
Galadhrim Bow 2GArtifact — Equipment Flash When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Page 376