Card Codex

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17 May 2024: Card library updated.

Monk of the Open Hand

W · Creature — Elf Monk

Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand. 1/1

Similar cards

Color identity:
NameManaTypeText
Zethi, Arcane Blademaster 1WULegendary Creature — Human Soldier Multikicker {W/U} When Zethi, Arcane Blademaster enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them. Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies. 3/3
Seed Spark 3WInstant Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens.
Dromoka's Command GWInstant Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.
Ajani, Nacatl Avenger Legendary Planeswalker — Ajani [+2]: Put a +1/+1 counter on each Cat you control. [0]: Create a 2/1 white Cat Warrior creature token. When you do, if you control a red permanent other than Ajani, Nacatl Avenger, he deals damage equal to the number of creatures you control to any target. [−4]: Each opponent chooses an artifact, a creature, an enchantment and a planeswalker from among the nonland permanents they control, then sacrifices the rest. Loyalty 3
Curse of Echoes 4UEnchantment — Aura Curse Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
Oriss, Samite Guardian 1WWLegendary Creature — Human Cleric {T}: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. 1/3
Magus of the Will 2BCreature — Human Wizard {2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. 3/3
Ionize 1URInstant Counter target spell. Ionize deals 2 damage to that spell's controller.
Spell Suck 2UUInstant Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Kardum, Patron of Flames 2RRLegendary Creature — Demon Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards. 4/3
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