Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Monkey Monkey Monkey

3G · Creature — Monkey

As Monkey Monkey Monkey enters the battlefield, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter. 1/1

Similar cards

Color identity:
NameManaTypeText
Aether Channeler 2UCreature — Human Wizard When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card. 2/1
Once More with Feeling WWWWSorcery Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling.
Bronzebeak Moa 2GWCreature — Bird Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. 2/2
Extravagant Replication 4UUEnchantment At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Serra Aviary 3WWorld Enchantment Creatures with flying get +1/+1.
Kitesail Larcenist 2UCreature — Human Pirate Flying, ward {1} When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities. 2/3
Aven Courier 1UCreature — Bird Advisor Flying Whenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it. 1/1
Shining Armor 1WArtifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
A-Split the Spoils 1GSorcery Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Split the Spoils 2GSorcery Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Page 137