Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Monkey Monkey Monkey

3G · Creature — Monkey

As Monkey Monkey Monkey enters the battlefield, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter. 1/1

Similar cards

Color identity:
NameManaTypeText
Bramble Creeper 4GCreature — Elemental Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. 0/3
Apocalypse 2RRRSorcery Exile all permanents. You discard your hand.
Thornmantle Striker 4BCreature — Elf Rogue When Thornmantle Striker enters the battlefield, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control. 4/3
Slithermuse 2UUCreature — Elemental When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3
Bloodbriar 2GCreature — Plant Elemental Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. 2/3
Patron of the Arts 2RCreature — Dragon Noble When Patron of the Arts enters the battlefield or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/1
Hydra's Growth 2GEnchantment — Aura Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
The Toymaker's Trap 2BEnchantment At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
Iron Will WInstant Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Manifold Insights 2USorcery Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Page 368