M:tG card similarity search
3G · Creature — Monkey
As Monkey Monkey Monkey enters the battlefield, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Stalwart Shield-Bearers | 1W | Creature — Human Soldier | Defender Other creatures you control with defender get +0/+2. 0/3 |
The Mightstone and Weakstone | 5 | Legendary Artifact — Powerstone | When The Mightstone and Weakstone enters the battlefield, choose one — • Draw two cards. • Target creature gets -5/-5 until end of turn. {T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells. (Melds with Urza, Lord Protector.) |
Blister Beetle | 1B | Creature — Insect | When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. 1/1 |
Hero's Heirloom | 2 | Artifact — Equipment | Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2} |
Road of Return | GG | Sorcery | Choose one — • Return target permanent card from your graveyard to your hand. • Put your commander into your hand from the command zone. Entwine {2} (Choose both if you pay the entwine cost.) |
Thieving Sprite | 2B | Creature — Faerie Rogue | Flying When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. 1/1 |
Squidnapper | 3UU | Creature — Squid Pirate | When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom — {6} and 2 life 3/4 |
Faith's Shield | W | Instant | Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. |
Demonlord of Ashmouth | 2BB | Creature — Demon | Flying When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/4 |
Destructor Dragon | 4GG | Creature — Dragon | Flying When Destructor Dragon dies, destroy target noncreature permanent. 4/4 |