Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moon Heron

3U · Creature — Spirit Bird

Flying 3/2

Similar cards

Color identity:
NameManaTypeText
Dragon Broodmother 2RRRGCreature — Dragon Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) 4/4
Soramaro, First to Dream 4UULegendary Creature — Spirit Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. {4}, Return a land you control to its owner's hand: Draw a card. */*
Cephalid Retainer 2UUCreature — Cephalid {U}{U}: Tap target creature without flying. 2/3
Guardian of Faith 1WWCreature — Spirit Knight Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2
Scion of Vitu-Ghazi 3WWCreature — Elemental When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.) 4/4
Kirtar's Wrath 4WWSorcery Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Darklit Gargoyle 1WArtifact Creature — Gargoyle Flying {B}: Darklit Gargoyle gets +2/-1 until end of turn. 1/2
Yew Spirit 4GCreature — Spirit Treefolk {2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. 3/3
Young Red Dragon 3RCreature — Dragon Flying Young Red Dragon can't block. 3/2
Shrouded Shepherd 1WCreature — Spirit Warrior When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn. 2/2
Page 101