M:tG card similarity search
2W · Creature — Spirit
Flying {3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Divine Light | W | Sorcery | Prevent all damage that would be dealt this turn to creatures you control. |
Desert Nomads | 2R | Creature — Human Nomad | Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. 2/2 |
Dolmen Gate | 2 | Artifact | Prevent all combat damage that would be dealt to attacking creatures you control. |
Cho-Manno, Revolutionary | 2WW | Legendary Creature — Human Rebel | Prevent all damage that would be dealt to Cho-Manno, Revolutionary. 2/2 |
Uncle Istvan | 1BBB | Creature — Human | Prevent all damage that would be dealt to Uncle Istvan by creatures. 1/3 |
Encircling Fissure | 2W | Instant | Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Pariah's Shield | 5 | Artifact — Equipment | All damage that would be dealt to you is dealt to equipped creature instead. Equip {3} |
Safe Passage | 2W | Instant | Prevent all damage that would be dealt to you and creatures you control this turn. |
Kor Haven | Legendary Land | {T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. | |
Angus Mackenzie | GWU | Legendary Creature — Human Cleric | {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step. 2/2 |