M:tG card similarity search
1G · Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
Name | Mana | Type | Text |
---|---|---|---|
Fell Beast's Shriek | UR | Sorcery | Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Splice onto instant or sorcery {2}{U}{R} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Life's Legacy | 1G | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power. |
Callous Giant | 4RR | Creature — Giant | If a source would deal 3 or less damage to Callous Giant, prevent that damage. 4/4 |
Crossbow Ambush | G | Instant | Creatures you control gain reach until end of turn. (They can block creatures with flying.) |
Hurricane | XG | Sorcery | Hurricane deals X damage to each creature with flying and each player. |
Squall Line | XGG | Instant | Squall Line deals X damage to each creature with flying and each player. |
Illusionary Mask | 2 | Artifact | {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery. |
Spitfire Handler | 1R | Creature — Goblin | Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. {R}: Spitfire Handler gets +1/+0 until end of turn. 1/1 |
Hare Raising | G | Sorcery — Adventure | Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control. |
Repel the Vile | 3W | Instant | Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment. |