Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moonlit Ambusher

· Creature — Werewolf

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/3

Similar cards

Color identity:
NameManaTypeText
Curse of Misfortunes 4BEnchantment — Aura Curse Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
Braids, Cabal Minion 2BBLegendary Creature — Human Minion At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. 2/2
Illusionary Presence 1UUCreature — Illusion Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) 2/2
Power Surge RREnchantment At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
Vedalken Infuser 3UCreature — Vedalken Wizard At the beginning of your upkeep, you may put a charge counter on target artifact. 1/4
Old Fogey GGSummon — Dinosaur Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 7/7
Wall of Deceit 1UCreature — Wall Defender (This creature can't attack.) {3}: Turn Wall of Deceit face down. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0/5
Hedron Alignment 2UEnchantment Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. {1}{U}: Scry 1.
Serene Sleuth 1WCreature — Human Detective When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. 2/2
Rattleclaw Mystic 1GCreature — Human Shaman {T}: Add {G}, {U}, or {R}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Rattleclaw Mystic is turned face up, add {G}{U}{R}. 2/1
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