Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moonmist

1G · Instant

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

Similar cards

Color identity:
NameManaTypeText
Toski, Bearer of Secrets 3GLegendary Creature — Squirrel This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card. 1/1
Nexus of Fate 5UUInstant Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Bone Mask 4Artifact {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
Flamebreak RRRSorcery Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
Rot Wolf 2GCreature — Phyrexian Wolf Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card. 2/2
Fear, Fire, Foes! XRSorcery Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
Mirrodin Avenged BInstant Destroy target creature that was dealt damage this turn. Draw a card.
You Are Already Dead BInstant Destroy target creature that was dealt damage this turn. Draw a card.
Blitzwing, Adaptive Assailant Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it. 3/5
Benevolent Geist Creature — Spirit Wizard Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2
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