M:tG card similarity search
3U · Creature — Faerie
Flying When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Chimney Goyf | 4B | Creature — Lhurgoyf Imp | Flying Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. When Chimney Goyf dies, target opponent puts a card from their hand on top of their library. */*+1 |
Overbeing of Myth | G/UG/UG/UG/UG/U | Creature — Spirit Avatar | Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. */* |
Fires of Victory | 1R | Instant | Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand. |
Treacherous Terrain | 6RG | Sorcery | Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Nightmare | 5B | Creature — Nightmare Horse | Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. */* |
Spiteful Repossession | 4R | Sorcery | Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way. |
Edric, Spymaster of Trest | 1GU | Legendary Creature — Elf Rogue | Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. 2/2 |
Neurok Commando | 1UU | Creature — Human Rogue | Shroud (This creature can't be the target of spells or abilities.) Whenever Neurok Commando deals combat damage to a player, you may draw a card. 2/1 |
Ninja of the Deep Hours | 3U | Creature — Human Ninja | Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. 2/2 |
Mask of Riddles | UB | Artifact — Equipment | Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} |