M:tG card similarity search
5WWW · Creature — Spirit Knight
Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6
Name | Mana | Type | Text |
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Double Header | 3UU | Creature — Drake | Flying When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand. 2/3 |
Tithing Blade | 1B | Artifact | When Tithing Blade enters the battlefield, each opponent sacrifices a creature. Craft with creature {4}{B} ({4}{B}, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
Skulking Killer | 3B | Creature — Vampire Assassin | When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. 4/2 |
Sylvan Brushstrider | 2G | Creature — Beast | When Sylvan Brushstrider enters the battlefield, you gain 2 life. 3/2 |
The Shire | Legendary Land | The Shire enters the battlefield tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. | |
Aquatic Ingress | 2U | Instant — Adventure | Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.) |
Ascent of the Worthy | 1WB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types. |
Faerie Harbinger | 3U | Creature — Faerie Wizard | Flash Flying When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top. 2/2 |
Sygg, River Guide | WU | Legendary Creature — Merfolk Wizard | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2 |
Bazaar Krovod | 4W | Creature — Beast | Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. 2/5 |