Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moonveil Dragon

3RRR · Creature — Dragon

Flying {R}: Each creature you control gets +1/+0 until end of turn. 5/5

Similar cards

Color identity:
NameManaTypeText
Burning Cloak RSorcery Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
Weapons Trainer RWCreature — Human Soldier Ally Other creatures you control get +1/+0 as long as you control an Equipment. 3/2
Lumbering Laundry 5Artifact Creature — Golem {2}: Until end of turn, you may look at face-down creatures you don't control any time. Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/5
Arctic Aven 2UCreature — Bird Wizard Flying Arctic Aven gets +1/+1 as long as you control a Plains. {W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) 2/1
Slashing Tiger 2GGCreature — Cat Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. 3/3
Trained Cheetah 2GCreature — Cat Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. 2/2
Contested War Zone Land Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn.
Daybreak Combatants 2RCreature — Human Warrior Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. 2/2
Temmet, Vizier of Naktamun WULegendary Creature — Human Cleric At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) 2/2
Grassland Crusader 5WCreature — Human Cleric Soldier {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. 2/4
Page 129