Card Codex

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17 May 2024: Card library updated.

Moonveil Regent

3R · Creature — Dragon

Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. 4/4

Similar cards

Color identity:
NameManaTypeText
Read the Runes XUInstant Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Undercity Upheaval 1GGSorcery Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.
Gadwick, the Wizened XUUULegendary Creature — Human Wizard When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls. 3/3
The Brothers' War 3REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two tapped Powerstone tokens. II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
Sanguimancy 4BSorcery You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Frantic Firebolt 2RInstant Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Nantuko Shrine 1GGEnchantment Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
Camaraderie 4GWSorcery You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Incendiary REnchantment — Aura Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.
Storm World RWorld Enchantment At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.
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