Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moonveil Regent

3R · Creature — Dragon

Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. 4/4

Similar cards

Color identity:
NameManaTypeText
Chandra's Defeat RInstant Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card.
Creeping Inn Artifact Creature — Horror Construct Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn. {4}: Creeping Inn phases out. 3/7
Empty-Shrine Kannushi WCreature — Human Cleric Empty-Shrine Kannushi has protection from the colors of permanents you control. 1/1
Vedalken Archmage 2UUCreature — Vedalken Wizard Whenever you cast an artifact spell, draw a card. 0/2
Psychic Drain XUBSorcery Target player mills X cards and you gain X life.
Mirran Spy 2UCreature — Drone Flying Whenever you cast an artifact spell, you may untap target creature. 1/3
Lurking Spinecrawler 3BCreature — Horror When Lurking Spinecrawler enters the battlefield, you may choose a nonland card in your hand. If you do, that card perpetually incorporates {1}{B} and gains "When you cast this spell, each opponent sacrifices a creature. Each opponent who can't discards a card." Whenever you cast a multicolored spell, for each of that spell's colors, each opponent loses 1 life and you gain 1 life. 5/4
Agility Bobblehead 3Artifact — Bobblehead {T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Knowledge Is Power 3WUEnchantment Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
Pentarch Paladin 2WWWCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin enters the battlefield, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color. 3/3
Page 72