Card Codex

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17 May 2024: Card library updated.

Moonwing Moth

1WW · Creature — Insect

Flying {W}: Moonwing Moth gets +0/+1 until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Time of Heroes 1WEnchantment Each creature you control with a level counter on it gets +2/+2.
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Living Airship 3UCreature — Metathran Flying {2}{G}: Regenerate Living Airship. 2/3
Heir to the Night Creature — Vampire Berserker Flying 3/2
Phantasmal Mount 1UCreature — Illusion Horse Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. 1/1
A-Cloister Gargoyle 1WArtifact Creature — Gargoyle When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/3
Goddric, Cloaked Reveler 1RRLegendary Creature — Human Noble Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.) 3/3
Adeliz, the Cinder Wind 1URLegendary Creature — Human Wizard Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. 2/2
Deathmask Nezumi 2BCreature — Rat Shaman As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Inspiring Veteran RWCreature — Human Knight Other Knights you control get +1/+1. 2/2
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