M:tG card similarity search
3B · Creature — Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Mesa Unicorn | 1W | Creature — Unicorn | Lifelink 2/2 |
Drowned | 1U | Creature — Zombie | {B}: Regenerate Drowned. 1/1 |
Walking Dead | 1B | Creature — Zombie | {B}: Regenerate Walking Dead. 1/1 |
Metathran Zombie | 1U | Creature — Metathran Zombie | {B}: Regenerate Metathran Zombie. 1/1 |
Bad Ass | 2BB | Creature — Donkey Zombie | {1}{B}, Growl: Regenerate Bad Ass. 3.5/1 |
Dread Summons | XBB | Sorcery | Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. |
Wilhelt, the Rotcleaver | 2UB | Legendary Creature — Zombie Warrior | Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card. 3/3 |
Alley Strangler | 2B | Creature — Aetherborn Rogue | Menace 2/3 |
Fearsome Werewolf | Creature — Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/3 | |
Stalking Predator | Creature — Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |