M:tG card similarity search
3B · Creature — Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Kessig Prowler | G | Creature — Werewolf Horror | {4}{G}: Transform Kessig Prowler. 2/1 |
Huatli's Snubhorn | 1W | Creature — Dinosaur | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Phyrexian Totem | 3 | Artifact | {T}: Add {B}. {2}{B}: Phyrexian Totem becomes a 5/5 black Phyrexian Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. |
Golden-Tail Disciple | 2W | Enchantment Creature — Fox Monk | Lifelink 2/3 |
No Way Out | 2B | Sorcery | Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) |
Laboratory Drudge | 3U | Creature — Zombie Horror | At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn. 3/4 |
Entropic Decay | 1B | Sorcery — Adventure | Mill four cards. (Then exile this card. You may cast the creature later from exile.) |
Demonic Rising | 3BB | Enchantment | At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying. |
Relentless Advance | 3U | Sorcery | Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
Pygmy Allosaurus | 2G | Creature — Dinosaur | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2 |