M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Balmor, Battlemage Captain | UR | Legendary Creature — Bird Wizard | Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. 1/3 |
Glowrider | 2W | Creature — Human Cleric | Noncreature spells cost {1} more to cast. 2/1 |
Nightguard Patrol | 2W | Creature — Human Soldier | First strike, vigilance 2/1 |
Wing Shredder | Creature — Werewolf | Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 | |
Perimeter Sergeant | 2W | Creature — Human Soldier | Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. 3/2 |
Kinjalli's Dawnrunner | 2W | Creature — Human Scout | Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1 |
Umbra Mystic | 2W | Creature — Human Wizard | Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) 2/2 |
Arboretum Elemental | 7GG | Creature — Elemental | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) 7/5 |
Nature's Way | 1G | Sorcery | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
Jolrael's Centaur | 1GG | Creature — Centaur Archer | Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2 |